AI DevKit
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  • Introduction
    • AI DevKit 3.0
    • Update Logs
    • Troubleshooting
      • ❗Issues After Updating AIDevKit?
      • ❗The type or namespace name 'Newtonsoft' could not be found
      • ❗Build Error: The name 'UnityMenu' does not exist in the current context
      • ❗Model 'modelName' not found
      • ❗The model `model name` does not exist or you do not have access to it
      • ❗The type or namespace name 'AndroidJavaObject' could not be found
      • ❗The type or namaspace name 'Plastic' does not exist
      • ❗Build Error: The name 'Asset Database' does not exist in the current context
      • ❗'ModelData.Create(Provider, string, UnixTime?, string)': not all code paths return a value
      • ⚠️ Timeout Issues
      • ⚠️ Receiving a “HTTP/1.1 400 Bad Request” Error?
    • FAQ
      • My OpenAI API free trial has ended or is inactive.
  • Quick Start
    • Get API Keys
      • OpenAI API Key Guide
      • Google API Key Guide
      • ElevenLabs API Key Guide
    • Text Generation
    • C# Object Generation
    • Image Generation
    • Sound Effect Generation
    • Text to Speech (TTS)
    • Speech to Text (STT)
    • Voice Changer
    • Audio Isolation
  • Pro Features
    • Generation Menu
      • Code Generators
        • C# Script Generator
        • Unity Component Generator
    • Editor Chat
    • Editor Vision (TTI, ITI)
    • Editor Speech (TTS)
    • Management Tools
      • Prompt History Viewer
      • AI Model Manager
      • TTS Voice Manager
      • OpenAI File Manager
      • OpenAI Assistant Manager
      • ElevenLabs Voice Library
  • Assistants API (OpenAI)
    • How it works
    • Creating custom functions
    • Creating assistants API
  • Advanced API Supports
    • OpenAI API
      • 💬Chat completions
      • 🖼️Image operations
      • 🗣️Text to speech
      • 🎙️Speech to text
        • Recording real-time in Unity
      • 💾Files
      • 🔎Embeddings
      • 🛡️Moderations
      • ⚙️Fine-tuning
    • Google API
      • 📝System instructions
      • 💬Text generation
      • ⚙️Fine-tuning
      • ▶️Fucntion calling
      • 🔎Embeddings
      • 🛡️Safety
      • 💻Code execution
    • ElevenLabs API
  • Legacy Documents
    • AI DevKit 1.0 - 2.0
      • AI DevKit 2.0
      • AI DevKit 1.0
      • Preperation
      • Event Handlers
      • Scriptable Toolkits
        • Chat Streamer
        • Image Generator
        • Voice Transcriber
        • Voice Generator
      • Editor Tools
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On this page
  • Step 1: Creating an ImageGenerator Instance
  • Step 2: Configuring the ImageGenerator
  • Step 3: Using ImageGenerator in Your Script
  • Step 4: Generating Images
  • Step 5: Editing and Creating Variations of Images
  • Step 6: Handling the Generated Images
  • Step 7: Customizing and Error Handling
  • Step 8: Cleanup and Resource Management
  • Best Practices
  1. Legacy Documents
  2. AI DevKit 1.0 - 2.0
  3. Scriptable Toolkits

Image Generator

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The ImageGenerator toolkit is a powerful feature of the OpenAI with unity asset that allows developers to generate images from textual descriptions within Unity, harnessing the capabilities of OpenAI's DALL-E models.

Step 1: Creating an ImageGenerator Instance

  1. Navigate to the Unity Editor's top menu and select Assets > Create > Glitch9/OpenAI/Toolkits > Image Generator.

  2. An instance of ImageGenerator will be created in your Project view. Click on this instance to access its settings in the Inspector window.

Step 2: Configuring the ImageGenerator

  1. Model: Choose between DALL-E 2 or DALL-E 3, depending on your image generation needs.

  2. Image Size: Select the desired output size for your generated images.

  3. Image Quality: Choose the quality level of the generated images.

  4. Image Style: Pick a style that will influence the aesthetic of the generated images.

  5. Image File Path: Define the path where the generated images will be saved.

Step 3: Using ImageGenerator in Your Script

  1. Assign the ImageGenerator instance to a script that will handle image generation requests.

  2. Utilize the provided methods such as CreateImages, EditImage, and CreateVariations to generate images based on text prompts or edit existing ones.

public ImageGenerator imageGenerator;

public async void GenerateImageFromPrompt(string textPrompt) {
    ImageCreateResult result = await imageGenerator.CreateImages(textPrompt, 1);
    // Handle the generated image(s)
}

Step 4: Generating Images

  1. To generate new images, call the CreateImages method with a text prompt and the number of images you wish to generate.

  2. This method is asynchronous. Use await or UniTask to wait for the generation to complete.

Step 5: Editing and Creating Variations of Images

  1. Use the EditImage method to make alterations to an existing image based on a new prompt.

  2. To explore different styles or variations of an image, use the CreateVariations method with the original image and desired number of variations.

Step 6: Handling the Generated Images

  • Once images are generated, you can retrieve them from the results list.

  • Use these images within your Unity scene, or provide functionality for the user to save or export them.

Step 7: Customizing and Error Handling

  • Adjust the model, size, quality, and style parameters based on user input or predefined settings to customize the image generation process.

  • Implement error handling to catch any issues that may occur during the image generation process, such as invalid prompts or API errors.

Step 8: Cleanup and Resource Management

  • After generating images, you may need to manage the memory used by the textures, especially if generating large or numerous images.

  • Ensure that generated images are properly disposed of when no longer needed to free up resources.

Best Practices

  • Provide clear and descriptive prompts to improve the quality of the generated images.

  • Be mindful of the image generation limits imposed by the OpenAI API.

  • Regularly update the file path to avoid overwriting previous images.