AI DevKit
Glitch9 Inc.Glitch9 DocsDiscordIssues
  • Introduction
    • AI DevKit 3.0
    • Update Logs
    • Troubleshooting
      • ❗Issues After Updating AIDevKit?
      • ❗The type or namespace name 'Newtonsoft' could not be found
      • ❗Build Error: The name 'UnityMenu' does not exist in the current context
      • ❗Model 'modelName' not found
      • ❗The model `model name` does not exist or you do not have access to it
      • ❗The type or namespace name 'AndroidJavaObject' could not be found
      • ❗The type or namaspace name 'Plastic' does not exist
      • ❗Build Error: The name 'Asset Database' does not exist in the current context
      • ❗'ModelData.Create(Provider, string, UnixTime?, string)': not all code paths return a value
      • ⚠️ Timeout Issues
      • ⚠️ Receiving a “HTTP/1.1 400 Bad Request” Error?
    • FAQ
      • My OpenAI API free trial has ended or is inactive.
  • Quick Start
    • Get API Keys
      • OpenAI API Key Guide
      • Google API Key Guide
      • ElevenLabs API Key Guide
    • Text Generation
    • C# Object Generation
    • Image Generation
    • Sound Effect Generation
    • Text to Speech (TTS)
    • Speech to Text (STT)
    • Voice Changer
    • Audio Isolation
  • Pro Features
    • Generation Menu
      • Code Generators
        • C# Script Generator
        • Unity Component Generator
    • Editor Chat
    • Editor Vision (TTI, ITI)
    • Editor Speech (TTS)
    • Management Tools
      • Prompt History Viewer
      • AI Model Manager
      • TTS Voice Manager
      • OpenAI File Manager
      • OpenAI Assistant Manager
      • ElevenLabs Voice Library
  • Assistants API (OpenAI)
    • How it works
    • Creating custom functions
    • Creating assistants API
  • Advanced API Supports
    • OpenAI API
      • 💬Chat completions
      • 🖼️Image operations
      • 🗣️Text to speech
      • 🎙️Speech to text
        • Recording real-time in Unity
      • 💾Files
      • 🔎Embeddings
      • 🛡️Moderations
      • ⚙️Fine-tuning
    • Google API
      • 📝System instructions
      • 💬Text generation
      • ⚙️Fine-tuning
      • ▶️Fucntion calling
      • 🔎Embeddings
      • 🛡️Safety
      • 💻Code execution
    • ElevenLabs API
  • Legacy Documents
    • AI DevKit 1.0 - 2.0
      • AI DevKit 2.0
      • AI DevKit 1.0
      • Preperation
      • Event Handlers
      • Scriptable Toolkits
        • Chat Streamer
        • Image Generator
        • Voice Transcriber
        • Voice Generator
      • Editor Tools
Powered by GitBook
On this page
  1. Quick Start

Sound Effect Generation

This feature allows you to generate short, high-quality sound effects from text prompts using AI. It's especially useful for game developers, UI feedback sounds, ambient design, and more — powered by ElevenLabs SFX models.


✅ Basic Usage

AudioClip sfx = await "Footsteps on snow"
    .GENSoundEffect()
    .SetDuration(2.5)
    .SetPromptInfluence(0.8)
    .ExecuteAsync();

🔊 You get a playable AudioClip you can use immediately in Unity.


⚙️ Configuration Options

Method
Description

SetDuration(seconds)

Length of the generated sound in seconds (e.g. 2.0)

SetPromptInfluence(value)

Range: 0.0 ~ 1.0 - how strongly the prompt should shape the sound

SetOutputPath(path)

Where to save the .mp3 file (optional)

SetModel(model)

If multiple SFX models are supported in future


📦 Example Result

Prompt: "Rain hitting a metal roof" Output: AI-generated AudioClip ~2 seconds long with realistic metallic raindrops.


🧠 Tips

  • Internally uses ElevenLabs Sound Effects API.

  • Supported file format is .mp3 by default. Use .AsWav() or .AsAudioClip() for Unity.

  • Great for prototyping audio-heavy projects or saving on asset costs.

PreviousImage GenerationNextText to Speech (TTS)

Last updated 18 days ago