> For the complete documentation index, see [llms.txt](https://glitch9.gitbook.io/sheets/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://glitch9.gitbook.io/sheets/introduction/readme.md).

# AI Sheets

A spreadsheet editor and AI-powered data tool, built into the Unity Editor.

**AI Sheets** brings a full spreadsheet editor into Unity and combines it with AI to automate content generation, translation, and data management — without leaving the editor.

It is built around one engine (Table → Column → Row → Cell) that powers two workflows:

* **Database** — model your game data (items, skills, quests, dialogue, stats…) as typed tables, generate C# model classes from them, and load/query the data at runtime.
* **Localization** — localize the text your data and UI display: multi-language string tables, AI/Google/Microsoft translation, and drop-in components that update when the locale changes.

The two connect: a **Database cell can reference a Localization key** (Cross-Reference), so a single item row drives its localized display name without duplicating strings.

On top of both, an **AI layer** generates rows and cells from prompts, fills missing translations, and runs a **Spreadsheet Agent** that edits your sheets from natural-language tasks.

<figure><img src="https://4180832764-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F0puZWtSrzAh0swgSOsSS%2Fuploads%2Fgit-blob-4e1c642617fca8f33834d0f06e40b03790705cdb%2Fhero.png?alt=media" alt=""><figcaption></figcaption></figure>

## What you can build

* Item / skill / quest / dialogue databases driven by typed tables
* Procedural content tables filled by AI
* Localization pipelines with AI-assisted translation
* Data validation and QA workflows
* Runtime data + localization with the included APIs and components

## Requirements

* Unity 6 (6000.x)
* [UniTask](https://github.com/Cysharp/UniTask)
* [Newtonsoft.Json](https://docs.unity3d.com/Packages/com.unity.nuget.newtonsoft-json@latest)
* Addressables — optional, recommended for localized asset loading

## Next steps

* New here? Start with the [Quick Start](/sheets/getting-started/quick-start.md).
* Want the mental model first? Read [Core Concepts](/sheets/getting-started/core-concepts.md).
