Parameters
Configure model parameters and runtime settings.
Overview
Parameters control how the AI model generates responses:
Model - Which AI model to use
Temperature - Randomness/creativity
Max Tokens - Response length limit
Top P - Nucleus sampling
Tools - Available functions
Voice - TTS voice selection
Models
Set Model
// At initialization
settings.Model = "gpt-4o";
// At runtime
agent.Model = "gpt-4o-mini";Available Models
// OpenAI
agent.Model = "gpt-4o";
agent.Model = "gpt-4o-mini";
agent.Model = "o1";
agent.Model = "o1-mini";
// Anthropic
agent.Model = "claude-3-5-sonnet-20241022";
agent.Model = "claude-3-5-haiku-20241022";
// Google
agent.Model = "gemini-2.0-flash-exp";
agent.Model = "gemini-1.5-pro";Model Properties
var model = agent.Model;
Debug.Log($"Name: {model.Name}");
Debug.Log($"Context Window: {model.ContextWindow}");
Debug.Log($"Max Output: {model.MaxOutputTokens}");
Debug.Log($"Supports Tools: {model.SupportsTools}");
Debug.Log($"Supports Vision: {model.SupportsVision}");Temperature
Controls randomness (0.0 - 2.0):
// Low temperature (deterministic, focused)
agent.Temperature = 0.2f;
// Medium temperature (balanced)
agent.Temperature = 0.7f;
// High temperature (creative, random)
agent.Temperature = 1.5f;Guidelines:
0.0 - 0.3 - Factual, consistent, predictable
0.4 - 0.8 - Balanced creativity
0.9 - 2.0 - Very creative, unpredictable
Max Tokens
Limit response length:
// Short responses
agent.MaxTokens = 500;
// Medium responses
agent.MaxTokens = 2000;
// Long responses
agent.MaxTokens = 4000;Note: 1 token ≈ 0.75 words
Top P
Nucleus sampling (0.0 - 1.0):
// Very focused
agent.TopP = 0.1f;
// Balanced (default)
agent.TopP = 1.0f;Usually leave at 1.0 and control via temperature instead.
Voice
For text-to-speech:
agent.Voice = "alloy"; // Neutral
agent.Voice = "echo"; // Warm
agent.Voice = "fable"; // British
agent.Voice = "onyx"; // Deep
agent.Voice = "nova"; // Friendly
agent.Voice = "shimmer"; // EnergeticTools & Tool Choice
Add Tools
agent.RegisterToolExecutor(new WeatherTool());Tool Choice
// Let agent decide
agent.ToolChoice = ToolChoice.Auto;
// Require tool use
agent.ToolChoice = ToolChoice.Required;
// Disable tools
agent.ToolChoice = ToolChoice.None;
// Force specific tool
agent.ToolChoice = ToolChoice.Function("get_weather");Complete Example
using UnityEngine;
using Glitch9.AIDevKit.Agents;
public class ParameterController : MonoBehaviour
{
[SerializeField] private AgentBehaviour agent;
// Preset configurations
public void SetFastMode()
{
agent.Model = "gpt-4o-mini";
agent.Temperature = 0.3f;
agent.MaxTokens = 500;
}
public void SetCreativeMode()
{
agent.Model = "gpt-4o";
agent.Temperature = 1.2f;
agent.MaxTokens = 2000;
}
public void SetAnalyticalMode()
{
agent.Model = "o1";
agent.Temperature = 1.0f;
agent.MaxTokens = 4000;
}
// Dynamic adjustment
public void AdjustTemperature(float value)
{
agent.Temperature = value;
Debug.Log($"Temperature: {value}");
}
public void AdjustMaxTokens(int value)
{
agent.MaxTokens = value;
Debug.Log($"Max Tokens: {value}");
}
}Preferences Store
Save user preferences:
// Preferences are auto-saved
agent.Model = "gpt-4o";
agent.Temperature = 0.8f;
// Restored on next initializationNext Steps
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