Changelog

v5.0.8 (July 16, 2025)

  • Android playWhenReady issue finally resolved

  • Fixed broken demo scene

  • Added fallback UI text settings

  • Updated online documentation

  • Added API References (via DocFX)

v5.0.7 (July 15, 2025)

  • Resolved Android playWhenReady flag issue

v5.0.6 (July 15, 2025)

  • Exposed playOnStart property in the custom inspector

v5.0.5 (July 09, 2025)

  • Reduced overall package size

  • Polished Android Audio Focus-related code

  • Resolved build issues with UnityMediaPlayer component

v5.0.2 (July 06, 2025)

  • Refactored and fixed UnityEditorPlayer.cs (in-editor playback tester)

v5.0.1 (June 29, 2025)

  • Fixed errors in the Playlist custom editor

v5.0.0 (June 22, 2025)

  • Preview version for Unity 6 with Java 17 support

  • Android: Migrated to Media3

  • iOS: Removed AVAudioPlayer (uses only AVPlayer now)

v4.5.0 (March 27, 2025)

  • Resolved persistentDataPath issue on iOS

  • Resolved repeat mode issue on iOS

v4.4.9 (March 06, 2025)

  • Resolved AVAudioSession conflicts with recent Unity versions on iOS

v4.4.8 (February 23, 2025)

  • Fixed repeat mode issues on iOS

v4.4.7 (February 12, 2025)

  • Fixed persistentDataPath issues

  • Fixed async operation issues on iOS

v4.4.5 (January 03, 2025)

  • Fixed init() method parameters on iOS

v4.4.4 (December 23, 2024)

  • Fixed playWhenReady issue on Android

v4.4.3 (November 13, 2024)

  • Renamed invalid ScriptableObject from NativeMediaPlayerSettings.asset to MediaPlayerSettings.asset

v4.4.2 (October 24, 2024)

  • Resolved 'RECEIVER_EXPORTED or RECEIVER_NOT_EXPORTED' issue on Android

v4.4.1 (October 14, 2024)

  • Fixed IsPlaying() issue on Android

  • Fixed GetDuration() issue on Android

v4.4.0 (September 27, 2024)

  • Exposed AVAudioSession settings on iOS

  • Fixed default AVAudioSession settings

v4.3.0 (September 8, 2024)

  • Android architecture rework for latest SDK compatibility

  • Resolved iOS playback issue with Unity audio

v4.2.7 (August 19, 2024)

  • Fixed large playlist loading issue

v4.2.6 (July 2, 2024)

  • Fixed starting position issue on Android

  • Resolved iOS permission issue

v4.2.5 (July 1, 2024)

  • Additional stability improvements

v4.2.4 (June 28, 2024)

  • Added support for latest Android SDK

  • Fixed ScriptableObject loading issue

v4.2.3 (June 27, 2024)

  • Added extra iOS permissions for additional audio type support

  • Fixed onComplete listener issue on Android

v4.2.2 (June 25, 2024)

  • Fixed Android playback status issues

  • Added utility methods for single-media-item playlists

v4.2.1 (June 24, 2024)

  • Fixed runtime AddMediaItem() method not found error

  • Refactored MediaPlayer.cs and added comments

v4.2.0 (June 23, 2024)

  • Fixed GUI skin light/dark mode issues

  • Added audio start position feature

  • Added manual initialization option

  • Reworked some editor UI designs

v4.1.9 (June 18, 2024)

  • Fixed demo scene playlist issues

v4.1.8 (July 7, 2024)

  • Added modular artwork retrieving options: Base64 (default), StreamingAssetsPath (new), PersistentDataPath (new)

  • Options must be set via code (not available in the inspector)

  • PersistentDataPath:

    • Copies images to a temp folder when loading a playlist

    • Skips copying if image already exists

    • Temp folder is not cleared automatically (must be done manually)

    • Copy operation may be slow

  • StreamingAssetsPath:

    • Does not copy files

    • Requires pre-existing image files in the StreamingAssets folder

    • Much faster than PersistentDataPath

  • Note: Both methods require external write permission on the device

  • Applied compression and updated media data transfer logic on iOS

v4.1.6 (July 2, 2024)

  • Resolved starting position issue on Android

  • Resolved iOS permission issue

v4.1.5 (July 1, 2024)

  • Stability improvements

v4.1.4 (June 28, 2024)

  • Added support for the latest Android SDK

  • Fixed ScriptableObject loading issue

v4.1.3 (June 27, 2024)

  • Added extra iOS permissions for more audio type support

  • Fixed onComplete listener issue on Android

v4.1.2 (June 25, 2024)

  • Fixed playback status issues on Android

  • Added utility methods for single media item playlists

v4.1.1 (June 24, 2024)

  • Fixed runtime issue where AddMediaItem() method was not found

  • Refactored MediaPlayer.cs and added comments

v4.1.0 (June 23, 2024)

  • Fixed light/dark mode issues for GUI skin

  • Added audio start position option

  • Added manual initialization option

  • Reworked editor UI design

v4.0.9 (May 21, 2024)

  • Resolved Play/Pause toggle issue on Android

v4.0.8 (May 15, 2024)

  • Enhanced Android MediaPlayer state management

v4.0.7 (May 10, 2024)

  • Fixed issue with Android deferred actions not clearing

v4.0.6 (May 9, 2024)

  • Resolved iOS UriType issue

v4.0.4 (May 5, 2024)

  • Minor fixes

v4.0.3 (April 29, 2024)

  • Added 4th UriType: PersistentDataPath

v4.0.2 (April 28, 2024)

  • Resolved HttpUtility compatibility issue with IL2CPP in Unity

  • Fixed improper URL formatting for DownloadAndPlay UriType

  • Added public setters for UriType, DownloadDirectory, and other Playlist settings

  • Improved stability when metadata is missing on iOS

  • Boosted performance by caching serialized strings during MediaItem serialization

  • Resolved repeat mode being permanently active in Unity

  • Added async check in prepare() to avoid playback stutter when using playWhenReady

  • Added ability to hide native player controls (e.g., seekbar)

v4.0.1 (April 22, 2024)

  • Fixed broken inspectors

v4.0.0 (April 19, 2024)

  • Major architecture overhaul for Android 13 compatibility

  • WARNING: Not backward compatible

  • Folder structures and system design were significantly changed

  • Review updated documentation before upgrading

v3.2.1 (March 26, 2024)

  • Fixed missing scripts on premade prefabs

  • Resolved MediaBrowser service not initiating when switching playlists

v3.2.0 (March 15, 2024)

  • Refactored legacy scripts

  • Metadata is now retrieved all at once

  • Added more robust error handling

v3.1.2 (March 6, 2024)

  • Fixed custom inspector errors

v3.1.1 (March 2, 2024)

  • Fixed crashing when calling Prepare()

  • Fixed iOS initialization issue

  • Fixed Android audio focus conflict with Unity audio

v3.1.0 (February 12, 2024)

  • Updated Android 14 support

  • Fixed Android dependency issues

  • Fixed iOS AudioSession issues

v3.0.3 (November 29, 2023)

  • Fixed playlist initiation with ExoPlayer

v3.0.2 (November 22, 2023)

  • Added Android 14 support

v3.0.1 (November 4, 2023)

  • Refactored editor scripts

  • Resolved core-ktx:1.9.0 dependency issue

  • Fixed EditorTester

  • Organized project structure and files

v3.0.0 (October 30, 2023)

  • Refactored editor scripts

  • Eliminated asset path issues

  • Bundled dependencies

v2.1.1 (June 21, 2023)

  • Added Android Dependency Management

  • Added Download() method to MediaItem

  • Fixed crash issue related to Android PendingIntent

  • Fixed scene reloading issues in UnityTester

v2.1.0 (March 21, 2023)

  • Added Download And Play to pathType

  • Downloads media to persistentDataPath if not already existing

  • Fixed UI issues in the sample scene

v2.0.5 (December 5, 2022)

  • Changed data transfer method to improve performance

  • Major playlist creation rework

  • Added MediaPlayer.UseRemoteCommands(bool active)

  • Removed unnecessary metadata variables

v2.0.4 (November 12, 2022)

  • Major playlist control rework

  • Merged PlaylistController.cs into MediaPlayer.cs

  • Fixed crashes from dynamically added Android sources

  • Fixed metadata issues with dynamic sources

v2.0.2 (October 22, 2022)

  • Fixed iOS losing focus after Stop()

  • Fixed Android playOnAwake not triggering

  • Fixed plugin initiating twice on scene reload

v2.0.1 (September 17, 2022)

  • Added MediaPlayer.Play(int id) method

  • MediaPlayer can be initialized with a start index

  • Fixed iOS not playing new track after track change

v2.0.0 (August 19, 2022)

  • Switched from PlayerPrefs to JSON for metadata storage

  • Added empty playlist check

  • Fixed demo scene button interactions

  • General iOS stabilization

  • Fixed iOS build errors

  • Updated online documentation

v1.9.6 (June 21, 2022)

  • Android: Added notification options: return-to-app, terminate app, dismiss button

  • Prevented crash when streaming asset file is missing

  • Fixed crash when switching playlists

v1.9.2 (June 2, 2022)

  • Fixed media item init bug

  • Fixed issues with plugin in additive scenes

  • Android: Added close button and click behavior to notifications

  • Fixed Android media button issues

v1.9.0 (May 21, 2022)

  • Refactored C#, Java, and Objective-C codebases

  • Added new editor GUI layouts and icons

  • Added Android 12 media notification preview to custom inspector

  • Split UI components into individual scripts: MediaButton.cs, SeekBar.cs, VolumeBar.cs

  • Reworked sample scene layout

  • Split native settings into Android and iOS configurations

  • Reworked Playlist/Media Metadata (MediaItems.cs)

  • Metadata is now delivered as strings from native side

  • Native side sends volume updates to Unity’s volume bar

  • Default media metadata is now in MediaMetadataRetriever.cs

  • Reworked Android metadata scripts

  • Added internal runnable to track playback position accurately

  • Added OnInit callback support

  • Added date validation/conversion on Android

  • All shuffle modes now behave like ExoPlayer

  • Previous() seeks to 0 if playback >1s

  • New API additions:

    • bool HasNextMediaItem()

    • bool HasPreviousMediaItem()

    • string RetrieveTitle()

    • string RetrieveArtist()

    • string RetrieveAlbumTitle()

    • string RetrieveAlbumArtist()

    • string RetrieveGenre()

    • string RetrieveReleaseDate()

    • string RetrieveArtwork() (Base64)

    • Prefix/suffix options for default metadata

    • Next/Previous button disable conditions

    • int PreBufferDuration (NativeMediaPlayerManager.cs)

    • bool UseSeekBar (iOSSettings.cs)

  • AVPlayer now reports correct isPlaying value

  • Fixed AutoSave behavior

  • GetCurrentMediaItemIndex() now returns unshuffled index

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