When building for Android with IL2CPP, the following error may occur:
This happens when calling .HasFlag() on a Nullable<Enum>.
.HasFlag()
Nullable<Enum>
This is a known issue in Unity 2021, where Enum.HasFlag() does not compile correctly under IL2CPP when used with nullable enums. See Unity’s official issue tracker: 👉 https://issuetracker.unity3d.com/issues/il2cpp-fails-code-conversion-for-enum-dot-hasflag-casearrow-up-right
Enum.HasFlag()
Upgrade your Unity version to 2022.1 or later, where this bug has been fixed.
If the issue persists even with the latest version, consider joining Discordarrow-up-right — where I provide preview builds, hotfixes, and direct support.
🔒 Gain Access to the PRO preview builds channel. To gain access, please send me your proof of purchase (e.g. invoice or order number).
Last updated 2 months ago