MediaEvents
Properties
Error
string errorMessage = MediaEvents.Error;
IsInitialized
bool isInitialized = MediaEvents.IsInitialized;
Events
onIsBufferingChanged
MediaEvents.onIsBufferingChanged += (isBuffering) => { // Handle buffering state change };
onIsPlayingChanged
onIsLoadingChanged
onInitialized
onPrepared
onComplete
onError
onDownloadProgress
onPlaylistUpdated
Methods
SyncMediaDataOnReturn
GetPlayerName
OnUnityReceiveMessage
OnIsBufferingChangedFalse
OnError
OnDownloadProgress
Example Usage
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