Manual Initialization
Last updated
Last updated
// Create a media item
MediaItem mediaItem = new MediaItem("audioPath");
List<MediaItem> mediaItems = new() {mediaItem};
Playlist playlist = new Playlist(UriType.StreamingAssets, mediaItems);
MediaPlayer.Initialize(playlist);
// or...
MediaItem mediaItem = new MediaItem("audioPath");
MediaPlayer.Initialize(mediaItem);using System.Collections.Generic;
namespace Glitch9.NativePlugins.NativeMediaPlayer.Demo
{
public class ManualInitialization
{
private const UriType URI_TYPE = UriType.PersistentDataPath;
private static string[] _persistentDataPathUri = new[] { "files/1.mp3", "files/2.mp3", "files/3.mp3" };
private static List<string> _selectedPaths = new();
private IEnumerable<string> GetSelectedPaths()
{
// Add logic to get selected paths
return _selectedPaths;
}
private Playlist CreatePlaylistFromPaths(IEnumerable<string> paths)
{
List<MediaItem> mediaItems = new();
foreach (string path in paths)
{
MediaItem mediaItem = new(path);
mediaItems.add(mediaItem);
}
Playlist playlist = new(URI_TYPE, mediaItems);
return playlist;
}
public void SetSelectedSongs(bool firstTime)
{
Playlist playlist = CreatePlaylistFromPaths(GetSelectedPaths());
if (firstTime)
{
MediaPlayer.Initialize(playlist, true);
}
else
{
MediaPlayer.SetPlaylist(playlist, true);
}
}
}
}